>>54328376First, SSS (Subsurface Scattering), which expresses light scattered inside an object. This is an expression often used for Pokemon's skin, etc., but basically it applies the effect of oozing out the scattered color in the shaded area.
[SSS]
The parameters change depending on the size of the Pokemon, with large Pokemon dark and small Pokemon light. Also, the thickness and density varies depending on the part, and the thin part is set to a lighter value. The hair on the head and the cloud on the body, which can be seen in the Reiju form of Lovetross, are both the same white color, but they use different values for each.
Next, the gel expression seen on the head of kvass. The SSS texture is applied only near the outline of the gel part, and the appearance that only the outside is transparent is expressed in a pseudo manner.
[Gel]
Structural color that can be seen in soap bubbles in reality. Structural color is a phenomenon that looks as if there are various colors, but simulation-based methods were not adopted due to the difficulty of control. Based on the angle of the camera and the normal line, it was reduced to a simple function that puts a gradation of three colors.
[Structural color]
Among the paradox Pokemon that appear in "Violet", there is a Pokemon that uses particle-like glittering expressions. These particles use a texture pattern animation (4×4=16 patterns) and textures that specify a sense of depth to make them appear to move three-dimensionally.
【particle】
A point light is installed in the terminal joint in the Pokemon's eye, and the highlight is placed based on this. This makes the highlights appear to move depending on the angle of the camera and joints. In addition, it is adjusted so that the highlight is on in any lighting environment.
【eye】