>>54398180Gonna make passive buffs for each type since that's more entertaining than type chart changes and gives each typing a bigger role than some and vice versa:
>NormalGive them all Gen 1 Hyper Beam no recharge on KO back, apply it to Giga Impact. Also bring back pre-nerf explosion. Make these changes Normal type exclusive.
>FightingGive them an 1.1x boost on contact moves.
>FlyingAllow them to instantly remove spikes on Switch in, only spikes though.
>ElectricBuilt in Electromorphsis if hit by an electric move. Immunity to paraylsis
>Grass>Recovery moves, items and passive heals like Ingrain/Grassy terrain heal slightly more on grass types. Stacks with stuff like Synthesis's secondary effect. Also give them all Chlorophyll effect in sun because FUCK IT I SAY SO OK?>FireGive them all built-in Magma armor, Make Scald fire type exclusive that also gets boosted in sun.
>WaterBuilt in water absorb
>BugAllow them to remove sticky web on Switch in, allow them to eat berries on contact. SE against fairy types.
>RockGive them built in stamina. Give them all salt cure but Rock type exclusive make, shore up common among Rock types, Allow them to remove Stealth rocks on Switch in
>GroundBuilt in Sand Rush in sand
>SteelImmune to crits, built in sand force in sand
>PsychicImmunity to trapping abilites/moves, halves damage on pivot moves/pursuit, built in Frisk
>DarkMake Knock Off/pursuit dark type exclusive, immune to immediate, immune to flinching
>GhostWiden Poltergeist distribution, buff Shadow Punch to 75 BP. Built in infritraitor.
>FairyNo.
>IceGive ice scales in hail, resist water and SE against water types. Revamp freeze into frostbite
Poison
Built in Liquid Ooze, Widen mortal spin distribution to poison types only
>DragonBuilt in Shed Skin.