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Quoted By: >>54408047 >>54408098
How come you guys always talk about adding new types but never discuss what its type effectiveness should be?
So here's what I thought of for Sound type:
Super Effective Against
>bug types since certain sounds can deter bugs
>grass types since similar to bugs certain sounds can interrupt the growth of plants (think of sound pollution)
>ice types since certain frequencies can shatter ice
>rock types since certain frequencies can shatter glass as well, and glasses are considered rock-types
Not Very Effective Against
>steel types, duh
>fairy types since fairies are often associated with music and sounds
>water types since it's not like sound waves will harm water
>ground types since ground absorbs sound very well
>ghost types since they can't hear
So here's what I thought of for Sound type:
Super Effective Against
>bug types since certain sounds can deter bugs
>grass types since similar to bugs certain sounds can interrupt the growth of plants (think of sound pollution)
>ice types since certain frequencies can shatter ice
>rock types since certain frequencies can shatter glass as well, and glasses are considered rock-types
Not Very Effective Against
>steel types, duh
>fairy types since fairies are often associated with music and sounds
>water types since it's not like sound waves will harm water
>ground types since ground absorbs sound very well
>ghost types since they can't hear