>>54439146So that's why you make the decision during the game, instead of at the start. Furthermore, if the game is shit with or without the implementation of this system, why would it matter if it's in or not? Or are you the guy who doesn't know how to switch Pokemon in his party on the overworld, and thinks you can only do it in the box or in battle with the Switch setting?
>>54439165>players shouldn't have control over things that affect game balanceBut almost every game has you making decisions about how you play, even Tetris lets you start at higher levels.
>If I turn it off before I play the game and end up having a worse experience because the game is more poorly designed around it then there's something wrong with that solution.It's technically your responsibility as a player to figure out what is the most fun thing. However, I agree that players will choose a way to play the game that removes the fun from it regardless. That's why it's important to provide options, so players will find a way that's more fun for them. Pokemon has not been fundamentally fun for me in a while, sadly. I blame that more on some specific game design decisions that take away my freedom. I think it mostly started in XY with the catching EXP, but even Gen 5's stat-scaling had a really shitty solution. Don't give me a Lucky Egg in the middle of the story, give me a menu option after I beat the game if you insist on keeping the level curve really tight. Great during the story, shitty for raising Pokemon in postgame. XY had the opposite problem for me, personally.
>>54439202>They don't balance around not having it either.So then why is it a bad thing to have it if there's no difference?
>Because they were poorly designed.But according to you it's still poorly designed, so there's no difference