>>54451069To their defence there's nothing gimmicky about BW Kyurem. It's no more gimmicky than Origin Forme Giratina. Absofusion isn't a gimmick and there's nothing about BW Kyurem that's tied to some hamfisted in-game mechanic.
>>54451134>4 aesthetic forms that just serve to highlight the game's seasonal cycle>An online service that supplements the game and was in no way forced on the player>GimmicksHardly. Seasons weren't exactly some heavily marketed selling point.
Gimmicks as they're being discussed should be pretty obvious, anon.
Heavily marketed in-game mechanics that effectively become the new big staple of the metagame and the new big focus of that Gen's marketing. Megas, Z-Moves, Dyna/G-Max, Tera. Calling Seasons or the Dream World a gimmick is like calling the Day/Night Cycle or Wifi connectivity a gimmick.
There's plenty of reason to hate Gen V, but there's a very clear direction in which the series was taken from VI onwards that has little to do with V in terms of approach to a selling point. If anything, it's likely because they tried to spin V as some sort of soft reboot that they went in a gimmick heavy direction to begin with.
>Make story focused games with lots of new Mon>Comparatively flops>Make a online focused game with few new Mon and super saiyan old Mon>Do gang busters and practically carry the 3DS in 2013 and do so for the rest of the system's relevancy