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Quoted By: >>54452754 >>54452759 >>54452802 >>54453112
> X items can no longer boost stats past the first stage
> Give every boss a hidden planned player level stat. For every two levels the player's highest level Pokémon is past that point increase the whole boss's party by one and a half levels (rounded down.) Grinding still helps you but, it discourages soloing and closes the gap a little.
> bosses keep track of how much money the items they use against them cost and are willing to spend additional money according. For every 5000 pokedollars the player uses on the elite 4 and champion the AI will use one max revive. This again allows the player to gain advantage from items but overuse will have a deterent.
> Give every boss a hidden planned player level stat. For every two levels the player's highest level Pokémon is past that point increase the whole boss's party by one and a half levels (rounded down.) Grinding still helps you but, it discourages soloing and closes the gap a little.
> bosses keep track of how much money the items they use against them cost and are willing to spend additional money according. For every 5000 pokedollars the player uses on the elite 4 and champion the AI will use one max revive. This again allows the player to gain advantage from items but overuse will have a deterent.
