>>54460116>That...doesn't help much? You'd still get your shit kicked by Great Tusk or Iono by going there first/second/third.How is this a problem exactly? The game does a perfectly good job of directing you in the "intended" direction, with weak trainers and low level Pokemon. If someone goes off the beaten path, sees a giant dinosaur elephant, runs up to it and gets smacked for it, tell me why exactly that's a bad thing, remember, this can happen in vanilla SV too.
> At best that alleviates the existing problem where people go up one side of the region and then try out the other only to steamroll the bossesThis is the entire reason people are suggesting level scaling in the first place, I fail to see how the inverse, someone running into a fight they're not ready for, is actually a bad thing, or a worse situation than the pic in the OP. Have you played an open world game before?
A good recent example of this is TOTK's Gloom puddle hand dudes, the first encounter with them you're likely to get fucking mopped up, and for a big part of the journey, your best option is to run the fuck away from them, but if the player is smart, they can still take out a gloom puddle even at a "low" level. The exact same mindset can apply to Pokemon, casuals get smacked and run away, hardcore people get the challenge they're looking for, everyone wins.
>And in that jump they might warrant an evolution, new party member, change in moves, etc.And? God forbid Gamefreak has to design bosses. The introduction of Tera alleviates most of this headache, by the way, as most Gym Leader ace Pokemon rely on TM moves anyways (Trailblaze Sudowood, Charge Beam Mismagius, etc) the most that would need changing is Iono going from Charge Beam to Thunderbolt.
Fuck me, you even re-challenge all the gym leaders in postgame with full teams anyways, why are we pretending this is a massive undertaking?