>>54499540>HGSSGetting 200 Medalist Pokemon to complete the Pokeathlon is tedious as hell.
Some of the remixes suck, and the color palette at night and morning doesn't look as good as it did in GSC. GB Sounds is not accurate, so smooth melodies like New Bark Town and Surf sound like garbage, and it's only accessible well after beating the whole game.
Safari Zone is needlessly obtuse, and placing down blocks one by one is tedious in its own right. An attempt to fix mon distribution was there in it, Pokewalker, and the new route added inbetween the Safari Zone and Cianwood, but it's hard to realize when none of the NPCs use mons like Misdreavus, and Murkrow is still marked as "Area Unknown" on the map.
Probably the best iteration of followmons considering the grid-based movement actually allows them to keep up with you, but I wish you could select your partner instead of it always being your lead.
>Gen 5BW1's pacing as a game is bad. Early variety is nonexistent, basically forcing you into using a set squad before opening up at Santalune Forest. All towns before postgame being gym towns makes the game feel like a loop of gym battle->route->gym battle without much to space it apart, and the rivals don't fare much better, with the most egregious being the back to back to back rival battles after Castelia. The "big postgame" is only big because of locations being arbitrarily locked and the design of the region being so linear, it'd be like if locales like Fallarbor, Pacifidlog or Celestic were tied to postgame and shoved in one corner.
Most of the extra content being tied to Dream World and EoSing means a lot of things are unobtainable now.
BW2's forced Pokestars tutorial stinks.
As a whole, I love HGSS, don't like BW1, and like BW2.