Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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Muttnova

No.54502194 View ViewReplyOriginalReport
>No walking Pokemon
>no auto run
>Anville Town was pointless
>region is a linear railroaded circle based on muttmerica, the story is gay, the rvials are sycophants, there's niggers everywhere, the animated sprites look disgusting, starters are awful, all of the gym leaders and e4 members are arbitrarily locked to 3-4 pokemon
>jmistake generation and the beginning of nu-pokemon
>CUTSCENES INTERRUPTIONS AND ROADBLOCKS OUT THE ASS
>A WORTHLESS PILE OF SHIT TO WHERE THE ENTIRE REGION CAN GET SWEPT BY STARMIE
>*17* *FUCKING* *RIVAL* *BATTLES* IN BLACK WHITE
>story in BW2 wasn't good
>dex consist of worst designs in the series.
>blatant copies of kantomons
>No interconnected pathways to traverse
>too many legendaries
>absurd level requirements for evolutions in the series
>Gen 5 is linear as fuck
>Limited Pokedex in BW1 sucked, I do not enjoy getting the same pool of Pokemon every route with one change or maybe an evolved form
>BW1's pacing as a game is bad. Early variety is nonexistent, basically forcing you into using a set squad before opening up at Santalune Forest. All towns before postgame being gym towns makes the game feel like a loop of gym battle->route->gym battle without much to space it apart, and the rivals don't fare much better, with the most egregious being the back to back to back rival battles after Castelia. The "big postgame" is only big because of locations being arbitrarily locked and the design of the region being so linear, it'd be like if locales like Fallarbor, Pacifidlog or Celestic were tied to postgame and shoved in one corner.
>extra content being tied to Dream World and EoSing means a lot of things are unobtainable now.
>forced Pokestars tutorial stinks.
>EXP scaling should have been a toggle
>Lucky Egg during the story
>much of that content suffers from total irrelevancy to the core gameplay
>Not a fan of the animated sprites
Why poketurds defend this games