>>54509905>but part of what that picture displays is that there is barely any difference between the 3D models because of the copy/paste issue that the 3D games haveIt's not an "issue" if the models look good in every game.
>Sprites not moving in realistic ways is less jarringThis only applies if your standards for sprites are lower. I'm sorry that I respect sprites enough that my standards aren't conveniently lowered.
>because sprites are less realistic than modelsThey're only "less realistic" if they're more poorly done.
>you don't expect fluid animation from themI do expect fluid animation from them, because I don't lower my standards for sprites.
>it doesn't look NEARLY as lazy and low effort as when a fully animated 3D model does the same thingIt looks exactly as lazy and low effort as it does for 3D models.
Man, for people who apparently love sprites, you sure don't seem to hold them to a high standard. That's a shame.
>I don't think I have to explain why washed out colors and boring poses is badYes you do.
>those are inherently negative terms"Washed out" is a neutral descriptor and "boring" is completely subjective so it doesn't tell me anything.
>I prefer pokemon to be colorful and excitingI prefer pokemon to be accurate to Sugimori's artwork.