[9 / 8 / 3]
Jannies iffy, uh, anon got the stiffy, uh Got piccies, uh, thread it holds 250, uh BAAASSSEEEEEEEED GAAAANGG Pop these Jannies like a wheelie nigga, They all silly niggas In the hood with my Anon niggas, and that Hiro nigga They run up and they banning niggas, we just dabbing nigga No GF, they all losers nigga, fuck that boomer nigga In the thread, memes in my post, Waifu on the phone She wanna fuck but keep her clothes on, I only want the jaw Man that's really all I use her for, I kick her out the door I don't want her, you can keep the whore, she fiendin' for some more On /sp/ my niggas Milly Rock, my niggas shitpost bop Blow a case a jannie throwing shots, I run 'em off they block Quarter milli in the stash box, I grinded for my spot Jannies talking 'bout that cash but my bag worth a lot I don't fuck with no good posts, only shitposts Put my dick in jannies asshole, I pass him to my bro Mods they all sad hoes, they all bad hoes I'ma fuck them I dash home, to the cash hoe I'm on some cuck a janny shit, take a jannies bitch Do the dash in the whip, count the cash in the whip I pull up with a stick, I let that shit hit Shut up, cus I fucked that jannies bitch Jannies iffy, uh, Anon got the stiffy, uh Got piccies, thread it holds 250, uh Move milli', all my anons on fifty, uh Talk down, pew pew pew, you silly, uh Hit a stain, fifty bands, all hunnids Spinning through ya block like a pop shove-it Banning me Change IP, jannies suck it I ain't wanna take his life but nigga, fuck it
Anonymous
>>54518525 First off, the Pokémon distribution is horseshit. You would think the main point of a Pokémon game would be to make finding Pokémon enjoyable, but it doesn't. It constantly spams the same repetitive Geodude/Zubat/Machop/Psyduck/Ponyta/Onix/Bidoof/Starly encounters throughout the fucking game. Gen 1 only has 151 Pokémon and even it was significantly smarter with how it distributes Pokémon than Platinum. How come in Gen 1 I can only find Geodude in caves, but in Platinum it's spammed even in the fucking tall grass? Why am I continuing to see Machoke on a snowy mountain for no reason instead of Ice-types? Why is Mount Coronet padded out to be 8 floors long, yet all of them have virtually the same encounters? Could they think of zero other Pokémon out of the 250+ Pokémon they didn't use to fill the game with? The funniest example of this is Route 207, the entire route is literally NOTHING but Kanto Pokémon except for Kricketot, which was already commonly available in the first FIVE routes of the game, and even then it only shows up in the morning and at night. Why does the Great Marsh have an awful daily rotation gimmick when the distribution of Pokémon is already so barebones? Kanto already did this idea 10 years earlier but actually executed it well, why is it WORSE now? Why is there a Honey Tree gimmick that forces me to wait hours for an encounter, just to make the most common encounter WURMPLE? Johto did the "find Pokémon in trees" idea 7 years earlier but actually executed it well, why is it WORSE now? Why are water routes still filled with Wingull and Tentacool even though the franchise has a fuckton of Water-types now? Why is there an area called IRON ISLAND, yet it has virtually no Steel-types except Onix's evolution? Why not make Aron or Mawile or even Beldum available? Why is anything more interesting locked to retarded post-game gimmicks for no reason? Is it to get people to mindlessly praise the game for having post-game?
Anonymous
>>54518533 Adding onto this point, even outside of the dogshit encounter design, the map design itself is fucking awful. Kanto had simplistic routes, but the game was still exciting because of the non-linearity of the whole game and the interesting puzzles in the more complex indoor maps. Hoenn was more linear, but the game was still exciting because many of the maps have completely unique gimmicks and puzzles. Platinum is the worst of both worlds. It's even more linear than Hoenn, yet the route design is incredibly simplistic, having virtually no puzzles even in the indoor areas, and practically all the maps have no gameplay except "click A in front of HM obstacle". The region is themed around snow and ice yet the only ice based p uzzle in the ENTIRE game is the small one in Regigigas' temple, which isn't even relevant unless you bought RSE. Again, Mount Coronet is eight floors, why do NONE of those floors have any engaging puzzles or any gameplay outside of walking and clicking A in front of boulders? Gen 1 already did this correctly with the Seafoam Islands, by having a unique multifloored puzzle, by filling it with unique encounters so you don't feel the need to constantly spam Repels, and not pointlessly padding it out with empty floors with no gameplay except walking. The maps are far too reliant on HMs only for none of the HMs to be engaging to use. Dive, which added another layer of exploration in the previous generation which led to completely unique maps with new Pokémon, is replaced with Defog, which is just Flash but more obnoxious by causing battles to slow down even harder if you don't use it, THEN THEY KEPT FLASH IN THE GAME ANYWAY, resulting in the game effectively having N I N E HMs. And they do virtually nothing interesting with these HMs the entire game.
Anonymous
>>54518538 Cut, Waterfall, Rock Climb, and Rock Smash are all just "click A to pass thing in front of you" and they removed Rock Smash's mechanic where it will sometimes spawn rare Pokémon, which they used in Gen 3 for Nosepass, so the move is even more pointless. The game spams Strength boulders yet there isn't a single actual Strength puzzle in the game. RBY, GSC, RSE, BW2, and XY all managed to have at least one decent boulder puzzle in the game. Why doesn't Platinum? Instead of puzzles, the HMs are entirely used for railroading and backtracking to find underwhelming items, such as vitamins, that the player never really actually needs thanks to the game's toddler level of difficulty.
The hilarious part is, they put all these HMs in the game for railroading purposes, yet they STILL lazily have a tons of NPC roadblocks in the game. Mount Coronet alone has at least three different NPC roadblocks over the course of the game (Team Galactic Grunt blocking the northern path to Snowpoint City; Team Galactic Grunt blocking the shortcut that leads to Celestic Town; the fucking painting that blocks you instantly after the Rock Climb roadblock on the first floor) and there are the news reporters who block you from going to Pastoria City early (this wasn't even in the original DP, they made Platinum MORE linear for no fucking reason), then there's the Sunyshore City NPC who blocks you because of a power outage. Eight (effectively nine) HMs and they still couldn't figure out how to design the fucking game without obnoxiously spamming NPCs blocking you. Meanwhile Gen 1 only has FIVE HMs yet there are effectively only three generic NPC roadblocks in the whole game.
Anonymous
>>54518542 I've already alluded to this earlier, but the difficulty is also nonexistent until the post-game. The entire campaign can be cheesed by spamming STABs with a single Pokémon. Which the game only encourages you to do thanks to the lack of a party EXP Share system like most other RPGs, the dogshit Pokémon distribution which makes it difficult to even find appealing Pokemon to use, and the HMs which encourage players to dump all the mandatory moves onto junk Pokémon. None of the NPCs have any EVs and Revives and X items are trivially easy to obtain, so even if you were to be underleveled the game is still trivially easy. Then you DO get to the post-game, where you finally have access to the battle facilities that can actually provide a challenge. The problem is even the facilities are all worse and made easier compared to Emerald. All the facilities only require a streak of 50 to beat, yet the first 21 battles will be three streaks of NPCs throwing trivially easy NFE Pokémon at you, so they effectively only require 30 battles to beat. In Emerald the Battle Tower requires a streak of 70 to fully beat. The gimmicks of the battle facilities themselves, except for the Battle Factory, also heavily favor the player. The Battle Castle and Battle Arcade are both virtually the same thing as the Battle Tower except with gimmicks that only make it easier for the player in the majority of circumstances, by allowing the player advantageous tools before the battle even starts.
Oh, yeah, and the story in this game is also horseshit. Almost every character acts like a retard. Team Galactic is retarded and steals Pokemon like Clefairy for no reason when they could just waltz into Mount Coronet and catch as many as they want legally while staying covert. Looker acts like a retard and does nothing about Team Galactic the whole fucking game despite them being KNOWN criminals
Anonymous
>>54518547 Outside of the story being trash, the difficulty being trash, and the level design being trash, the game as a whole is poorly polished. The battles are slow, with HP bars taking pointlessly long to animate, it takes longer to save every single time you even just open the PC boxes, even scrolling through the BAG is slow and incredibly tedious because the game has trouble loading the sprites for the items (if you press Select and sort the items the bag suddenly scrolls much faster because it isn't loading the sprites LMAO). The encounter rate is far too high for how shitty and pointless the encounters are, and you still have to hold fucking B to run for some reason. To top off the turd of this game, Game Freak couldn't even implement matchmaking in online PvP. You need either friend codes or a Wii and PBR if you want to use the basic fucking feature of battling people online. Metroid Prime: Hunters and Mario Kart DS both had online random matchmaking and they both came out years before Platinum. There's no excuse except for Game Freak either rushing this game or them wanting to scam people into buying PBR.
Platinum is dogshit and has no redeemable qualities compared to Pokémon games before and after it (yes, even the 3DS and Switch games, you fucking retarded Redditors). It's praised because of inconsistent standards and nostalgia, not because of its objective quality.
Anonymous
Anonymous
Quoted By:
>>54518525 >>54518525 >>54518533 >>54518538 >>54518542 >>54518547 >>54518552 >>54518634 gen 5 started gym leaders having only 3 pokemon at most
gen 5 started the elite four having only 4 pokemon
gen 5 started rivals handing you constant free healing items
gen 5 started free lucky egg
gen 5 started putting a chansey expy in every route
gen 5 started doctors in every dungeon area
gen 5 started making the region a straight path to prevent people from not knowing how to progress
gen 5 started npcs explaining mechanics to you even when you tell them not to explain mechanics to you
gen 5 started westerners making ugly pokemon
gen 5 started poison not damaging you in the overworld anymore
gen 5 started the removal of content we'd never see in any future game like safari zone, game corner, battle frontier, and more
gen 5 started giving you a gift pokemon specifically to deal with a type disadvantage against the gym leader
gen 5 started making strength boulders 2x2 tiles to make puzzles with them non-existent
gen 5 started diversity
gen 5 started making the region a foreign theme park gimmick region
Anonymous
Quoted By:
>OP when his discord meltdown is ignored