>>54558617Maybe with some restrictions and/or expensive item, honestly my main idea with it was to:
1) Valuing up the 100% Catch rate of raids to keep them relevant, like perhaps a ball that is good for a mon is fucking awful to use to catch said mon. (*Cough*Beast Ball*Cough*), so you do a raid to get the mon in that ball.
2) Make Event Mons (IE: Cherish Ball ones) inherently more unique even in battle, doesn't need to be a STRONG FOR BATTLE abillity, something like a ability for money that stacks with Amulet Coin and Happy Hour for MASSIVE DOSH would also be cool.
3) Buff Master Ball, it already can't be passed down so it should have good powerful ability, and with Raids the Catch rate really isn't all that, even if it is that ball of choice for hackers.
4) Nerf Quick Balls, Ugly as sin, but they are good at catching to a point you don't really need much else aside from against legendaries, so they should have a shitty abillity to reflect the lack of effort in catching them.
5) Have a a excuse to get more fucking balls, i love BAAAAAAALLLLLLLLLLLS, but really, i want more balls themed to types for visual Balltism.