>>54569168Because for Pokemon game standards they're obscure, especially for the RPG games. The gamecube was one of Nintendo's worst selling consoles and neither game fared as well as most other games in the series. 2.41 and 1.42 mil for Colosseum and Gale of Darkness is respectable for the install base they worked with, but on a wider scale that's pretty unimpressive for a series that typically breaks 10+ mil.
It also doesn't help that Pokemon games thrive on recency to be relevant. You've got people unironically bashing HGSS and praising ORAS these days and people unironically praise SV just because they have an open world when Lord knows in 5 or 10 years they'll be able to acknowledge the games as the shitpiles they were.
These games have seen no rereleases or remasters and were only ever available on the gamecube, towards the latter half of its life cycle no less. The gamecube's relevancy was already pretty much gone by this point in time meanwhile Sony and Microsoft were pretty much just getting started, with the 360 on the horizon and Sony taking off their training weights to unleash the PS2's final form with some great games in the mid 2000s.
I love the Orre games and I hate that Genius Sonority were picked apart like carrion by the vultures, but they had steep competition and were fighting it from a terrible vantage point.
I just did a Water type mono run of Colosseum and it was fun as fuck, thinking about using a sand team for Gale of Darkness when I play that one next.