>>54575441The difference, which is hard for most people to understand, is that the postgame content in the gen 5-7 games is basically just normal content that happens to be moved to the end, like, its storylines you complete and they're done, you can't do them anymore. Technically you can "complete" contests but that doesnt stop you from doing them over and over with different pokemon. I like BW but its pretty short and in the same time you'd complete the main story of DP you've already cleared BW and all those postgame routes and little story segments. So then when you get to what for many people constitutes the actual pokemon game: wandering around doing the repeatable singleplayer content, you're left with:
DP:
>Tower (Frontier in Plat)>Contests>Underground mining/secret basesBW
>Subway>Battle Test (which is just subway)>Musicals (which have no progression or win condition and basically no mechanics so to speak at all)It ends up feeling kinda empty pretty fast. Obviously DP were a slight step down from RS in some of these regards too, but BW go in the same direction, with one of the few saving graces being the season system.
I don't want to get into definitions of what does and doesnt count as postgame because what I consider "postgame" goes beyond "content at the end of the game" (I dont consider delta episode and rainbow rocket to be postgame for example, even if they clearly are, because they're moreso just completable main story stuck on the end), so assume I use the word to mean "repeatable singleplayer content that gives you a reason to keep booting the game up every day and plugging away at it".
Bigger offender here is BW2, since first versions are expected to be a bit lighter on this stuff. BW2 does add more content that fits my definition, but unfortunately the new content often suffers from the same issue of BW of it being either more content focused around standard battles, or being content without much in the way of mechanics or progression