>>54645639You can't really say that repetitive patterns were present in gen 1 because it was just one gen. One instance of something does not make a pattern, 3+ does.
On the random animals front, the only "random" animals are Raticate and Rattata; every other "animal" Pokémon features a twist on some other aspect, for example Fearow (Onidrill - drill beak) having an exaggerated beak; even Rattata has the "rapid" element implied in its chewing theme.
>>54645661>Show me one example of this that isn't a regional variant. Wigglett
Need I go on?
>ah yes, because gen 1 sprites are... artistic. Somehow.Deliberately misunderstanding the point
Sprites are not art STYLE; compare Keldeo with Ponyta.
>What kids media DOESN'T focus on the power of friendship?Again selecting a specific thing to misunderstand the point.
By theming I mean specifically Pokémon design themes, such as all the Pikachu clones whose theme is literally just "new Pikachu"; the 3 billion frog Pokémon, the absolute cavalcade of generic fish Pokémon, etc
>remember Krabby? Ekans? Arbok? Seel?See previous point; Ekans & Arbok both make a play on a snake monster; they're not random and generic just because the design is minimalistic.
Krabby and Seel seem less forgiveable but they serve as jumping off points for their evolutions where they, again, become exaggerated monster versions of animals, using theming such as "KING of crabs" and serving as a sort of amalgam (mermaid mythology, walrus tusks) respectively.
>KRABBY? SEEL?You need to get over this my guy
>Because the 9 year olds the games are designed for just LOATHE blowing shit up with overpowered characters, it's just the WORSTTalking about designs, not mechanics, once again are you paying
>They never tried very hard to balance it. There's an OP type? Just introduce a new type that's immune to the old OP type lmao. That was literally their strategyExactly, that sort of laziness lack of foresight is what causes complex systems to collapse.