>>547057071+2. zard has a much lower pick rate as he struggles against the top played much more on account of trying to be an allrounder that can't unite anything without dying immediately. He also typically fluctuates from 47-49 like most of the cast because of dev incompetence, the past month has basically been 1 patch
Leafeon 'speedster jungler' caused rampant powercreep with it's bullshit lvl8 unite powerspike, along with the legendaries. Don't act like it's somehow not the problem. Lvl9 uniters are absurdly rare in jungle now, and most are not fun. A pupitar on your team is just instant fucking loss. You can also lane easily on leafeon so it's not necessary, lvl4 evolve
So you have a 'speedster' that's broken in lane and jungle... huh is that too strong?
zard is an 'allrounder' with no early game, weak unite, no survivability or sustain in any fight, why pick this
Leafeon is a common pick in esports, zard's pickrate can be counted on one hand in all existence.
Speedster's are not that weak in general. The meta has mons that should completely destroy them, yet they have high pickrate and comparable winrate to 90% of the cast. This shows something is wrong. ALSO, IN FACT, IF WE EXAMINE THE DATA, a lot of speedsters have only fallen off after Mewtwo X (and further after Y) were released. This shows the data is FLAWED and they are imbalanced.
3. deals all it's damage in 2s. Burst meta is literally the name of the game these days so how is it downside? Bonus: Leafeon can burst multiple people.
Unironically the reason zard has fallen off is because you don't kill people in 2s, so they can damage you for half your health before you kill them even if you are levels ahead of them.
Zard unironically deals no damage because of this. Leafeon has it's speed and gapcloser, zard has literally nothing and dies before it can even auto attack and also, he's a sitting duck in his unite as it does nothing.
4. I'm upset at rampant imbalance