[122 / 13 / 55]
Quoted By: >>54734071 >>54734096 >>54734143 >>54734145 >>54734328 >>54734454 >>54734519 >>54734655 >>54734676 >>54734751 >>54735465 >>54736906 >>54737383 >>54737479 >>54738680 >>54739217
https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-1/
>Hayashida: Yes, I remember Mouri-san saying during the early stages of development that we shouldn't use the same game engine as in the New Super Mario Bros. series but rather create a new game engine that would serve as a foundation for future 2D Mario games. Thankfully, Tezuka-san also told us to prioritize content over schedule.
>Tezuka: We wanted to create a game with much more to offer than ever before, so this time, we didn't set a fixed time period for development, which is usually decided before we kick off. To create something truly enjoyable, we decided to take our time and dedicate ample budget for development without having to worry about the production schedule. So at first, we only had a small group working on the development.
Why can't Pokémon get this level of love and care? Why is Gamefreak so fucking lazy?
>Hayashida: Yes, I remember Mouri-san saying during the early stages of development that we shouldn't use the same game engine as in the New Super Mario Bros. series but rather create a new game engine that would serve as a foundation for future 2D Mario games. Thankfully, Tezuka-san also told us to prioritize content over schedule.
>Tezuka: We wanted to create a game with much more to offer than ever before, so this time, we didn't set a fixed time period for development, which is usually decided before we kick off. To create something truly enjoyable, we decided to take our time and dedicate ample budget for development without having to worry about the production schedule. So at first, we only had a small group working on the development.
Why can't Pokémon get this level of love and care? Why is Gamefreak so fucking lazy?