>>54840077I know this is bait, but it's funny how wrong it is. There's so many renowned RPGs that obviously have rigid solutions for bosses they're pushing you to take. I played Chrono Trigger and FF6 (both of which have some team customization) for the first time recently and most of the bosses were like that. Sometimes they even leave notes around or NPC dialogue to hint at a specific strategy, or they say it straight up in text boxes during the battle. With Pokemon, because there's far more customizability, Game Freak chose to cater to the worst possible teams, giving the series its piss easy children's game status and, surprise, some people want more.
The ironic thing about this is that pretty much all single player games at the highest level turn into a puzzle game, whether it be self imposed challenges, speedruns, or scoreruns. Shmups, rhythm games, racing games etc. require some very intense routing to truly excel in, which takes problem solving skills. I'm quite sure difficulty hacks are meant to be part of that category, not to make them feel like regular Pokemon. If you don't like that, then as others said, play something else.