>>54866333triples and rotations feel like what doubles was supposed to be
triples:
>have multiple pokemon active at once (duh)>flanks cannot target certain mons, while the center is the most vulnerable, meaning positioning matters>shift function allows any pokemon to reposition at any time, but with limitations so it's not too unpredictableand rotations
>can choose which of your mons takes a hit>a move needs to be used to switch, encouraging the player to rely on their kit instead of using items>turns are faster because each side only attacks once>successful predictions are rewarded, but consistency still has a placedespite the praise they get, i think doubles are poorly thought out. it boils down to singles, except you can gang up on one mon and make it a 2v1. between the two i'd say triples would work better as a competitive format because moves designed for doubles still work there, but rotations are a lot more fun.