>>54876014Because these were the first games to introduce a real time clock, a lot of the features were gated by IRL time that just ends up being a massive hassle. In GSC alone:
>Apricorn balls not only being gated by growth but also by Kurt>Trainer House gated to daily battles>swarms are daily, not the worst because outside of them you can use the 1% odds>day of the week gifts, genuinely did not need to be like this and could have given you the item like normal>S.S. Anne arbitrarily on two days of the weekand in HGSS instead of addressing this sort of thing in a logical manner they doubled down
>Safari Zone needing time to pass to just see a certain species>gym leader rematches behind literal NEETwalls (can't play the game on a Wednesday afternoon because you have work/school? can't rematch this trainer lololololol)>Pokéathlon stats>Hoenn/Sinnoh soundsNone of the other games felt the need to do this to this degree, the very few examples are all mostly fluff with the exception of Honey trees in Sinnoh (which as a shock to no one was a scrapped Johto mechanic), ribbons in Sinnoh, and a few other things in the various regions that are way less inconsequential.
It can exist as a mechanic but they went too far into it since it was new.