>>54877433>You can't call a game with linear corridors and road blocks "open world".You literally can. Does the game allow you to tackle its main objectives in any order? Then it's open world.
Mario Odyssey is open world. Yes, you have roadblocks and a degree of linearity guiding your access to each map-- but you can still tackle each of them freely and the game gives you plenty of choices to vastly distinguish your experience from that of your friends.
So if your definition of open world were accurate, then Scarlet/Violet wouldn't be open world either.