Quoted By:
Trading decorations in RSE is fucking ridiculous (keep in mind there's unique decorations in each version you'd need to trade for).
>In Ruby, Sapphire, and Emerald, the final digit of the player's Trainer ID number determines which of the five men will initially appear in the Mauville City Pokémon Center. The following list details which number corresponds with which man.
>If the Trainer's ID ends in 0 or 1, the Bard will appear.
>If the Trainer's ID ends in 2 or 3, the Hipster will appear.
>If the Trainer's ID ends in 4 or 5, the Trader will appear.
>If the Trainer's ID ends in 6 or 7, the Storyteller will appear.
>If the Trainer's ID ends in 8 or 9, Giddy will appear.
>If two or more players of Pokémon Ruby, Sapphire or Emerald mix records with each other, the men that were in each players' games will be transferred over. The player is allowed one interaction with the man that initially appears in their game, as well as one interaction with each man they receive from another player through record mixing.
>In Pokémon Ruby, Sapphire, and Emerald, he will trade the player one of his decorations (Duskull Doll, Ball Cushion, Tire, Pretty Flowers) for one of the player's decorations. He will only trade once each time the player mixes records. When he is passed to another player via record mixing, he will replace the item he originally offered with the item the player traded him.
>In Pokémon Omega Ruby and Alpha Sapphire, he will offer to trade the player one of four Decorations (Duskull Doll, Poké Ball Cushion, Tire, Flowering Plant) for one of three items (Potion, Antidote, Poké Ball). He first appears after the player has the Mind Badge, and trade once. For trading the first time he will give the player the Stealth Power. After the player has the Rain Badge, he will trade one of the decorations from the same pool again, then give the player the Bargain Power for trading and leave.