>>54913676Let's start with actually designing the open world. Instead of random sprinkle of crap all over the place.
I'd split the world into 5-6 chunks Locked behind loading screens and camps between them. That way you can focus more on the individual aspect of the zone instead of having lush greenland and swamp attatched to the side of a frozen mountain terrain pinch.
Think of monsterhunter world vs monsterhunter rise map designs.
Give meaning behind what you put into the area. Fill it with spots you want to explore and climb.
Remove the legendary multitool pokemon. Give them a bike, or a rideable pokemon. But when it comes to climbing or swimming etc, give players the BOTW stamina bar since you're already copying everything else.
Dungeons and areas like it should be instanced things, a few pre set a few random to replace terra raids. Have a treasure box at the end with a boss totem pokemon