>>54980206it's not that hard of a lead to out, plus it's fairly predictable, the iron hands is going to fake out 90% of the time and then flutter is either going to TR or drop a Tera and go for big damage. Redirection with follow me/rage powder frees up your other mon to either taunt the flutter and reject trick room or KO it with a decent physical hit. You could also double protect if you don't give a shit about trick room, which could lead to them wasting their Tera and doing nothing, though you risk hands boosting if they see that coming. Once the turn one is gone you can burn/intimidate the hands of you have something with that, and flutter is just a matter of figuring out how strong it is and hitting it really hard with something else.