>>55124632Dragon Quest also has a pretty simplistic battle system and it's still miles above in objetive quality over any pokemon game ever made. Not all games need to be ball-breakingly hard, but giving the player enough of an engaging challenge or giving them a reason to want to win always leaves an impression behind.
Anons in this thread mentioned random trainer encounters being complicated at times, but that should have been the case with the gym leaders, not the random trainers, XY gym leaders were notoriously easy by the way. And even then, these encounters are only hard because they prey on the player's ignorance over certain moves and abilities, not only that, most of the time people will steamroll anyway because the game will overlevel you to shit without even trying, meaning that all of your pokemon will get you through with a breeze.
Only the Inver battles mentioned were really outliers, but that's because they're a gimmick, they're fun but isolated to only one trainer, instead of a big facility by itself like in other games, so they'll forever suffer from lack of depth and be stuck in these games. I don't mind these games for what they were, but they're incredibly limited, that's a fact.