>>55131509>What are your go to mons for soloing 6*? Even choiced fluttermane struggled with dragon cetitanChoice items usually aren't good for raids. 50% more damage is nothing compared to the 20x or 25x HP multiplier that 5* and 6* raids get. The meta for raids is stacking buffs and debuffs, enough to either one-shot the raid (difficult but sometimes possible solo, depending on the raid) or set up and kill it efficiently.
Iron Hands is one of the most simple, straightfoward and strong raidmons that can brute force a lot of raids. Huge bulk and attack, Belly Drum to efficiently set up, Drain Punch to recover and sustain its HP, and Close Combat as a one-shot/finisher/shield-breaker. Tera Fighting is effective against many types with little downsides, and until you have a Tera Electric raidmon it can effectively deal with many 5* or lower raids that are weak to Electric if it runs Thunder Punch coverage.
Annihilape is another very powerful bulky generalist, It can buff itself with Bulk Up and debuff with Screech, but Rage Fist makes it a monster that can blow through some raids even at +0. Rage Fist doesn't reset even if Annihilape is knocked out, so after a few turns of taking hits you'll be a wrecking ball no matter what. And if you have Defiant any raid that debuffs you is completely free.
Bellibolt is easier and surprisingly effective option. It has solid bulk and respectable special attack, but Electromorphosis giving it a free Charge lets it hit way above its weight. It has access to Acid Spray, one of the best moves for raids which causes -2 SpD and deals damage so it can't be blocked by the raid shield, and can get Parabolic Charge to sustain its health. With this setup it can outlast and break down almost anything that isn't Tera Ground or Steel.
Keep in mind that if you want to do raids effectively, especially 6* and 7* ones, you need level 100 properly trained Pokémon. The best way to get good Pokémon and effectively train them is doing raids.