>>55132590The concept is very good, small enemies that instead of brute force use tricks to win, taking the player out of their comfort zone.
But the encounter rate made the majority end up hating those Pokemon, not per se, but because of the annoying way they were programmed. Everything would be better if the encounters varied, for example in generation 1 they could easily add Paras and Parasect to the cave ecosystem as underground insects/mushrooms, some Odish and Tangela at the entrances and exits, Pinsir, Ratatta and Arbok as rare encounters as they are occasional underground fauna, near underground rivers Lickitung like those cave salamanders, as well as in caves with certain conditions special encounters, such as Magneton in caves with magnetic rocks, Magmar in volcanic caves, or Haunter in underground temples, not to mention To all the Pokémon that by default already live in the caves such as Zubat, Geodude, Onix, and Dugtrio, the point is that this could be done with few resources, giving the world a little more life and without exhausting the player with repetitive encounters. The same thing goes in reverse, Zubat should have expanded his range, appearing during the nights in the open world or when hitting trees in Gold and Silver and having the caves empty of these at this time.
Can you imagine something so simple, you don't want encounters with Zubat, visit the caves during the day, you don't want encounters with Tentacool, pass by the coasts at low tide time.
This should improve with each generation by adding fauna to the different biomes and not just copy and paste the same enemy.