>>55167581Red, green, gold, and silver-The UI is too old and reduces the sense of immersion, so it's out of the question.
FRLG-No matter where you go, it's all countryside and you don't feel like you're outside. Do you think if you build an apartment building it will turn into a city?
DPPt-There are too many cities, so it's not a sightseeing trip. Only Mt. Coronet is highly rated. However, mountains, caves, and underground passages have dark and eerie images that I don't like.
HGSS- Not very memorable overall. The city feels too small compared to the routes, and even though the larger city is 2D, it's complex and unrealistic.
BW-The city is getting so big that the routes feel really short. For some reason, the main story doesn't go through the ocean, so it becomes a monotonous repetition of roads and dungeons. Improved in BW2.
XY-No matter where I go, someone follows me and my alone time is short. Rival: ``Let's have a battle in the next town, let's meet in front of the gym!'' Is it a date?
ORAS-As a result of changing to 3D, the city and routes have a miniature feel. Flying in the sky is great, but they say it has a strong miniature feel, but it's even more so when you see a small town from above...lol
SM-Finally, the entire area has become a countryside. Island tour is fun (lol)
Sword and Shield Fairly good sense of adventure. The character's head and body and the size of the map match, and you can really feel like you're traveling on your own. The Wild Area still excites me.