>>55246266>Wrong for Steel typeNope. The best option for special is Flash Cannon. Meteor Mash is stronger, Iron Head has a more broken second effect, and Bullet Punch has priority.
>Wrong for Electric typeNope. Bolt Beak and Aura Wheel have 110+ power for zero drawback except the fact that they're physical.
>Wrong for Grass typeNope. Wood Hammer and Power Whip have 120 power while Energy Ball/Giga Drain are more reliable but have less power. Leaf Storm is initially stronger but becomes weaker after literally just 1 turn. Then you have the absurdly strong signature moves like Flower Trick/Ivy Cudgel which have literally no drawbacks except for the fact that they're physical.
>Wrong for Fire typeNope. Flare Blitz and Pyro Ball have 120 power while Flamethrower/Fire Blast are both weaker.
>Wrong for Flying typeNope. Brave Bird has 120 power and Acrobatics has 110 power while Air Slash has way shittier damage and even Hurricane only matches Acrobatics in power.
>Wrong for Fighting typeNope. Cross Chop, Focus Punch, Close Combat, and HJK have extreme power for high risk while Aura Sphere is extremely reliable but way weaker.
>Half-wrong for Dragon typeNope. Outrage and Glaive Rush are stronger than Dragon Pulse and Draco Meteor if the Pokemon wants to stay in for more than 1 turn in exchange for way more risk.
You conveniently ignored Bug (Megahorn > Bug Buzz), Poison (Gunk Shot > Sludge Bomb), Ghost (Poltergeist and Shadow Bone > Shadow Ball), Rock (Stone Edge and Rock Slide > Power Gem), Ground (Earthquake and Headlong Rush > Earth Power). Notice how in all those examples the special moves have 100% accuracy while the physical moves are either inaccurate, have some condition to even work, get crippled easily, or are a signature move. Interesting huh?
Play the game.
>>55246305Who knew that the people who preach for shitty balance changes don't play the game?