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>No Pokémon x Fire Emblem crossover?
Why?
>Stats are easily translatable (HP = HP, Strength = Attack, Defence = Defence, Magic = Sp. Attack, Resilience = Sp. Defence, Speed = Speed and you could fudge Luck and Dexterity to your liking or just roll them into moves)
>Type advantages could be kept but implemented to act like the weapon triangle (either damage multiplier or breaking).
>Fire Emblem designers making Pokémon trainer designs for maximum coombux
>Conquest already shows it could work
>Casual mode in Fire Emblem means Pokémon don’t have to “die” for the game to work, but you could have Classic mode as a wink nudge to Nuzlockers
>Sommie is basically a Pokémon
Why?
>Stats are easily translatable (HP = HP, Strength = Attack, Defence = Defence, Magic = Sp. Attack, Resilience = Sp. Defence, Speed = Speed and you could fudge Luck and Dexterity to your liking or just roll them into moves)
>Type advantages could be kept but implemented to act like the weapon triangle (either damage multiplier or breaking).
>Fire Emblem designers making Pokémon trainer designs for maximum coombux
>Conquest already shows it could work
>Casual mode in Fire Emblem means Pokémon don’t have to “die” for the game to work, but you could have Classic mode as a wink nudge to Nuzlockers
>Sommie is basically a Pokémon