>>55289923>>55290413not fond of the defeatism here
i'm pretty jaded about the state the franchise is in but i'd still point out things that were major mistakes that should be improved upon, whether or not gamefreak actually does so
obviously i point out the lack of interiors as a mistake in the hopes that it isn't just rectified, but also done right.
anyways, my thoughts are that small towns benefit from interiors for the specific reason that they can make a location seem larger and more lived in. by removing those but keeping the small towns, gamefreak essentially kneecapped anything remotely worthwhile about the towns of Paldea.
interiors would also give the enviroment designers valid reasons to include the odd rural house or homestead; as it stands, Paldea's population lives entirely in 7-8 miniscule population centres and the rest of the region is utterly uninhabited wilderness.
>>55289947>No region since Sinnoh has felt coherent and fully realized as an actual place.genuinely believe this is far more due to the theme park design ethos that came into being with Unova rather than the decision to base regions on locales outside of Japan
gamefreak insists on including all sorts of climate-specific biomes in a single region; hence why you get a random desert in the middle of manhattan or catalan rock formations right next to "mount basque country" - it's "unimmersive" so to speak
something like iberia could've easily been a perfect template to make some incredible-looking scenery; mediterranean coastlines, rugged and coniferous pyrenees, dry and grassy andalusia, but they squandered all of it in favour of incredibly generic "forest", "plain", "desert", "mountain", etc. with no real cohesion between them.