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Move Changes

No.55287120 View ViewReplyOriginalReport
What are some move changes you'd like to see? Personally I'd like to see them revisit some of the moves they cut because they clearly have it in them to fix them, we've seen it with moves before. Some ideas to start us off

>Sky Attack
Gets a power bump to 130 BP and now charges instantly during Tailwind. Loses the high flinch chance but now raises the user's Attack on the charging turn

>Twineedle
Becomes 35BP and is still guaranteed to hit twice. Each hit also still has a 20% chance to Poison independent of one another, but if the first hit Poisons the second hit becomes an automatic crit.