>>55317755>>55321392>>55321396>>55321399(4/4)
Maybe the fault lies with specific generational cohorts of people born in specific periods who ruined the fandom, and as a result, with their criticisms, they also led the game to make decisions later than the cohort that made those criticisms, and as a result they found themselves a cohort that transposed the decisions made for the previous cohort that however came across badly with the decisions made to solve one, leading to problems for the other.
Palword what it offers: you can travel to a world that's not there, build your own shelter, catch pokemon.
The designs are ugly, story is not there.
The problem has always been catagorizing Pokémon as RPG when it never had any kind of content that was RPG.
The other problem is that the pokemon fan has always been a nintendo fan who if he played only played nintendo stuff, he has a videogame taste that takes whatever you give him (Metroid, Pikmin, Zelda, Mario), and any other non-Nintendo game that looks like it has similar features though, but he takes whatever comes through, even adding memes.
If Palword is liked, it is not because it is Palword that is better, but because Pokemon has bred a group of gamers with tastes that in the end are not this great thing.
Palword succeeds because Pokémon created that, but not because they have downsides, but precisely because Pokémon is bought even with downsides, then people will buy Palword as well, saying though that it is better than Pokémon because of so many of those things that are said, which, as usual, seem more like ex-post motivations than motivations related to the game mechanics.
Say it, you want an open-world pokemon where there is no story, there is nothing but pokemon and pokeball.
You liked Pixelmon but would like more "anime" graphics though! Palword is the game for you!