>>55330677>You just don’t like the explanationBecause you never actually explained it. All you used was circular logic.
>moving goalpost That’s always where the goalpost was anon. What do you think the point of me saying having six mons was? Not using half of them? That has the same effect as you only having half of them.
As I’ve already stated, in order to compare difficulty in a pokemon game in any meaningful way, we have to use a full team playthrough without grinding. It’s the actual way to play the game that 99.998% of players use because it’s actually fun, and not doing so renders ALL games and modes equally easy to one shot like you are saying, rendering any argument about their difficulty pointless.
>hey look I said it againThat doesn’t mean you proved it. Actually articulating a proof would mean that you proved it.
>I’m overleveledNot due to challenge mode or anything close to your argument, but by your own accord. Sorry you can’t keep an argument on topic and shift to “grinding’s possible so it’s bad like every game”
>Which don't matter when I outspeed and one shotAgain, something else caused you to be overleveled there, and you’d be overleveled in every game/mode if you played the same way so it’s pointless to use that as an argument. You still never proved that challenge mode itself overlevels you. The only thing you “proved” it a de facto stat shift of five levels tops BY THE END OF THE GAME that is nulled out regularly by simple STAB. And that isn’t even saying it’s above the opponent, but rather above where you’d be in normal mode. The higher difficulty arises when you factor in better overall difficulty by trainers with better AI, bosses with better teams with better movesets, higher IVs, and held items. And yes these matter significantly since most people don’t play like idiots on a speedun and will actually be within the level curve to be challenged by them. This isn’t a gimp, it’s the way to play.