Looking for RU advice. I'm primarily a doubles player coming back to try singles. Friend group decided to do an RU league for fun, so I'm taking a crack at it. This is what I've got so far.
Mostly need help finishing Fezindipidi's moveslots and deciding on a 6th mon. The general idea so far is
>entry hazard chip>get Fezin in to attract or poison the enemy to entice switching out, something passive will hurt them whether they leave or stay>scarf moxie Krook to sweep up after the enemy team has been pepperedMaybe I want a ghost in the 6th slot as some form of spin blocker? I'm very used to vgc where a single good tera only needs to impact 1 turn to turn the tide and win games, but I get the feeling popping a tera in singles needs to apply positively for many more turns and will be a factor for longer too, so I wonder if I even assign a ghost tera will I be using it just to spin block?
Also should I just wait to build my team based on the febuary data?
>>55348341 shows so many toys that could change things