>>55355225The combat is floaty. Enemies can use 3 pokemon you're stuck to one.
The fast and strong style is fun for a bit, then you realise you can just spam strong style and make the combat even easier.
Lack of abilities neuters some pokemon.
The boss battles are fucking lame.
The bait bags for the boss battles takes the threat out of them if you can solve your issues by just throwing pepper balls at them.
Sidequests are more annoying than fun with the stilted nature of the engine you're working with.
Opens up plot questions by snatching characters from other game lores and not really addressing it. Why do we have the train guy from b/w Why was he chosen to do this shit?
Using pokemon to move around, they should have just let yo uclimb instead of forcing you to summon a pokemon to get over a chest high wall.
The map is terrible, seriously terrible. You can do better with secondlife land tools.
The entire game feels like they sprinkled a bunch of basic assets onto a starter unity map and called it a day.
At least they split the zones into separate areas so they can focus on making a section look like what they wanted to unlike SV. So that's something.