>>55397395You're gonna dismiss everything I say but oh well... To clarify, I do like some new things ORAS brought to the table. The DexNav and soaring are cool. Some new character designs like Winona and Stevens redesigns are cool.
My main issue with ORAS is the story alteration. It completely changed the story to revolve around mega evolution. This is unappealing to me since I never really liked megas as a gimmick and in and of themselves to begin with. This was reason enough for me to dislike the game since it doesn't feel like a pure Hoenn experience. At the rate they changed things, I'd rather they just make a new game like a Hoenn sequel, rather than the same game just with plot points changed to revolve around the magic macguffin of the generation, obviously same for Primals which are just megas by another name. I don't like the main character redesigns, especially May's since she loses the original sports theme it was going for. I don't like the 3DS game engine either since the game looks really dull in battles and is just not appealing to me either. Gen 7 improved on this slightly, but Gen 8 did a lot by adding some vibrancy back to the models.
Some of the streamlining measures taken in OR/AS left a bad taste in my mouth--making the majority of Granite Cave optional, giving you a free Mega Evolving Lati@s, even the changes to how contests worked that made them much easier to win.
HGSS expanded the Kanto postgame, re-implementing the missing areas from the originals and adding a variety of legendaries to find. ORAS added legendaries as well, but in a way that to me felt tacked on, you find them in featureless voids rather than integrated into the game world, which has pretty much continued on for every game that adds all the legendaries as postgame content.
My fundamental issue with ORAS is the wasted potential. They are just another, flashier Hoenn game instead of being a great Hoenn experience OR something new. It's the worst of both worlds to me.