>>55417810the backend stuff for rejuv I’m talking about is the files and RPG maker project that the game runs from
to put it short
file organization is a fucking mess past the initial sorting folders every RPG maker game uses
a few things are occasionally put in subfolders, but for the vast majority of it basically everything of one asset type follows zero naming conventions, besides maybe a few batches of related assets
now into the coding/mapping side well you’ll notice that there’s no fucking discernable pattern for the game’s switches/variables (which RPG maker uses for its event system (things that happen on maps) and scripts
a few things are labeled clearly and/or part of “blocks” of variables/switches tracking relatef things, but for the rest it’s a genuine fucking mess with no ordering whatsoever
oh yeah and to access the data you need to edit the game’s scripts you’ll first have to use debug mode’s export all data function which is annoying
also all this info isn’t immediately important as I’d rather not commit to cleaning up and modifying an unholy mess of spaghetti code and bloat when I’ll have to do all that shit again if and when v14 drops
and if I really want to make something in RPG maker in the meantime well I’ll just do something not tied to the inconsistent update cycle of a fraudster plagiarist who should be on a watchlist thanks to some of the disgusting shit I’ve had to clean out before I got the news of the “hey v14 is starting development” announcement
made me actually vomit a few times, which is something disgusting fetish porn and fucked up gore somehow can’t do for me, so the less said the better