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Quoted By: >>55526065 >>55526072 >>55526128 >>55526354 >>55526381 >>55526388
I want to make a system that incentivizes players to catch more than six pokemon- somewhere between NINE and EIGHTEEN pokemon, and rotate through them accordingly.
I have many systems in place, such as forcing the gym leaders to always be higher level than you, making dungeons and gyms unable to be exited unless you complete them or white out, etc. players will definitely NEED more than six in order to be able to prepare for whatever challenge they face next.
my main problem is TRAINING. it's boring.
how do I make training be fun and somewhat quick, but not too quick?
I have many systems in place, such as forcing the gym leaders to always be higher level than you, making dungeons and gyms unable to be exited unless you complete them or white out, etc. players will definitely NEED more than six in order to be able to prepare for whatever challenge they face next.
my main problem is TRAINING. it's boring.
how do I make training be fun and somewhat quick, but not too quick?