>>55547832People have just been so badly tricked by big AAA companies that Open World is always good and what's best for every series that now they all can't imagine anything else.
It's a shame. Look at games like BotW and Skyrim even. Good games, but they're good in spite of being open world. yeah you can walk around their big worlds and find all sorts of things but how much of it is meaningful? How much do people remember? Seeing your first Dragon in Botw? Or finding the labryinths? On the other hand, carefully and tightly designed worlds like what we used to get in Pokemon allow for both exploration (to a lesser extent, but even then) and for players to have so many memorable experiences discovering locations, landmarks and hidden areas cause they actually meant something.
Compare that to S/V where there's just fucking nothing to discover but a big empty world, a few random items to find and no incentive to even encounter Pokemon or battle trainers anymore and you're just left with nothing. Some games don't have to be open world. Pokemon is one of them.