[22 / 5 / 1]
Quoted By: >>55711569 >>55711615 >>55713228 >>55715262 >>55717526
Types
>Ice type should resist Water, Bug, and Flying
>Rock should resist Ground instead of being weak to it
>Ground should resist Ground instead of being neutral to it
>Fairy should be weak to Bug instead of resisting it
Status
>Freeze should be like Burn, but for the Special Attack stat instead of a better sleep
Weather
>Snow should chip non-Ice and non-steel types for 1/16 every turn
>Sun should also boost Grass moves by 50%
>Rain should also boost Electric moves by 50%
>Sand should also boost the SpD of Ground types
>Ice type should resist Water, Bug, and Flying
>Rock should resist Ground instead of being weak to it
>Ground should resist Ground instead of being neutral to it
>Fairy should be weak to Bug instead of resisting it
Status
>Freeze should be like Burn, but for the Special Attack stat instead of a better sleep
Weather
>Snow should chip non-Ice and non-steel types for 1/16 every turn
>Sun should also boost Grass moves by 50%
>Rain should also boost Electric moves by 50%
>Sand should also boost the SpD of Ground types