>>55718961Gives you something to be hyped about in the postgame. Besides, DP had the most postgame content of any base versions up to that point
>GSCKanto is pretty skimpy, there's barely any trainer battles or areas to explore. I'll admit the boss rush of the kanto gym leaders is quite a solid amount to do though, but I still feel like Sinnoh has more to do postgame overall between all the repeatable content from the main game, 7 new routes, a handful of new dungeons, the battle tower, swarms + pokeradar + dongle method giving you TONS of new mons to explore, and so on.