>>55719824hm's as a feature beyond gen 1 and possibly even gen 2 was garbage. it's an old, 8-bit DMG or 80s/90s style progress buffer. not good for the modern age.
in fact, i think a lot of things fall under this category:
1. overworld encounters that take 20 seconds to begin battles
2. only four moves per pokemon (when memory was a problem in 1991 this made sense... but now? ...why?)
3. only 6 pokemon on you at any time
4. finite box space
5. types being fixed (i don't see why a pokemon couldn't have various types in percentages, and have weakness/resistance accordingly)
6. move types and damage being fixed (this is changing with the advent of moves like scald, curse, and flying press but still - i don't see why fire punch only does physical damage when it should do both physical and special, plus the elemental damage)
7. abilities, more varied or allowing several at once
8. more stats (5-6 stats makes sense when you have no memory and your battle system is simple - but there can be dozens of different kinds of damage like stab, blunt, pierce, etc)
9. training (perhaps something more akin to FF2 or elder scrolls where you can train specific types of moves for more damage like how morrowind has a longsword skill and a shortsword skill which increase by defeating enemies with those weapons)
10. all trainers should be rematchable (again, memory constraints are no longer a problem)
11. the in-game level cap should be maxed out by the end of the game (i can't see why they wouldn't be maxed out at 100--- all the kids have to do is keep playing or use items strategically)
12. fixed gymleader order (change this; no need to have this artificial story progress dampener anymore. worked in the first game because it was also the first time WE were going through the pokemon journey)
13. no more gimmicky evolutions (again link cable and trading and doing this shit in public was fun back then but it is gimmicky and we live in a different world now)
14. more items per pokemon