>>55739374>You just went NUH UH.No anon. Look at your screenshot from Skyarrow. It's obviously an edited screenshot lol. Pull up actual game footage that increases unneeded blurriness off of a compressed png you downloaded and fucks with random pixel colors in the sky and the bridge for no reason. If you actually play the game and record it you will not see that. Sprite pixels and screen pixels don't match up because that screenshot was taken slightly off-resolution of the DS, making everything looks shitty. It's like aliasing but at every point in the image.
>skipping entire mapsWhere?
>>55739450You're citing another spam thread though.
>>55739508>skip sectionsUnsubstantiated. Please provide proof.
>softlockPost proof. Even if this happened, how is it worse than falling through the map and having to reset your entire game and clipping/render issues at all times, coupled with fps failure at all time?
>bricks your saveEnough about Lumiose
>surfing on wrong tilesAgain, smaller scale
>character looks funnySo you're ignoring the failure of music, de-syncing literal cutscenes with music and sound effects, clipping during animations, poke ball open animation not working game-wide,, auto-save glitches, and falling through maps before needing a reset, among many others that are now a common occurrence for almost everyone who plays the games, but edge cases in 2D games about a single tile that can't harm anyone is somehow detrimental to the experience. I hear you but I gotta say you're a massive fucking baiter.