>>55746110>>55746129Vanilla Pokemon games can be beaten by 5 year olds who have no concept of type matchups and base stats and no knowledge of what most moves and abilities do. Such a fucking stupid thing to say that you gotta be trolling. Drayano hacks alone with the ability to get nearlyvall national dex mons by the E4 and solid boss teams is a major improvement, and he includes optional patches for Pokemon changes too.
>>55746131I'm not just talking about this thread, and I already apologized to OP twice for getting off-topic and derailing the thread, even though I don't care for Clover lol.
Every single time someone mentions Radical Red in any context and even in its own dedicated threads these assholes complain and cry about it. Most of the time the reason given is the difficulty, so yeah, I wouldn't call it headcanon. It would be better if they just hid or saged or filtered the threads, but they always gotta chime in to let us know how shit they are.
The other complaints about bloat and QoL are so worthless they're not even worth addressing.
>>55746138Maybe on Hardcore Mode I'd agree, but Normal isn't that brutal unless you're using multiple shitmons, and training up new mons takes virtually no time between minimal grinding mode, nature changer in every center, built-in rare candy code, move tutor in the summary screen, dexnav scouting... cmon bro... actual minutes to make a new team of 6.
>>55746134Curious about what's your ideal hack? Do you even play any?
>>55746120The only comparison I made between them was the difficulty options in Unbound being much more diverse than RR which is my one main gripe with it personally, in the context of speaking to someone who wasn't interested in RR. Obviously they're incomparable otherwise, asides from RR using Unbound creators CFRU engine (shoutouts to Skeli).