>>55754795>I have serious doubts that you're telling the truthok.
>and you're saying it yourself. A Japanese take on American culture, therefore he's heavily western influencedthat does not mean sonic uses western storytelling techniques. mother takes place IN america, that does not make it an american franchise, nor does it mean that the localization of mother 2 takes precedent over the original artists intent.
>Explain again, why Sonic 1 released in America before it did Japanbecause they wanted the game to succeed there. that does not make it a western franchise, see above. also, the american release is literally less finished than the japanese release.
>why Sonic 2 and 3K were developed in America (with Yuji Naka and a couple of others there too)those japanese staff members had to tard wrangle the american team immensely, when westerners were given full reign over a sonic game we got (or didnt) turds like sonic spinball or sonic xtreme.
>Also, if your issue is how it presents itself, then shouldn't that logic be used against every other 3D game?no, because apart from shadow they present themselves fine.
>That's kind of another reason why Colors was so beloved when it came out, because the story was straightforward and simplethen they shouldnt have had cutscenes at all. a 3k styled story wouldve been better than stopping gameplay for pointless unfunny jokes and exposition dumps.
>the Japanese manual does not mean the games themselves had this SUPER DEEP story.i never said they were deep. they "take themselves seriously", but are not dark or overly serious. its presented to you in earnest.
>Head writer of SA2 literally said he didn't like Sonic much in the Genesis era.ok? having a personal preference does not equate to having a hatred of the other thing.
>Mephiles is a waste of a villain, he could've just gone back in time to fuse with Iblishurr durr, why doesnt sonic just go back in time and kill eggman!? this story is TERRIBLE!