>>55756975I posted in the tier maker thread as well, here's a post that explains my rationale:
>>55757138I have other points that didn't make it in due to the character limit on posts but a few other things I didn't touch on:
>Customization/Trainer CardsHonestly this was a great way to keep records of people you communicate with since it was customizable and added to the whole "sports league" theming to the game.
>the route/location designA lot of people are just like "ewww gross Wild Area" but the individual routes and some of the other locations in the game looked really good and I enjoyed exploring them. Individual routes in the game also had curry encounters which netted you a special Pokemon with a mark which you can even bring into SV. I love stuff like that, and I previously mentioned in my other post that I really enjoy the mark system and how it added to the already known ribbon mechanic.
>the Dynamax mechanicWhile it wasn't great for singles, I actually really enjoyed it for doubles. This is because if a team had a certain type or if a Pokemon tended to carry the same couple of moves, you could reliably guess what archtype or overall goal an opponent was going for with what Pokemon they could potentially Dynamax. I am also warming up to Tera now that I have played more SV specifically, but Dynamax will always be my favorite gimmick.