>>55759931>>55760319>>55760396I don’t really hate Unova and think that the exploration WITHIN areas is usually pretty decent, but the the macro, region-wide exploration is legitimately dogshit and probably one of the most disappointing aspects of the region.
With past regions, you wouldn’t be able to tell what you’d be exploring and when just by checking the map at the beginning of the game, that was something you’d have to discover incrementally as you played through the game and discovered where you could go and where you’d be blocked off until later. That was a huge part of the satisfaction of exploring those regions. Unova is basically completely devoid of that because, as others have said, it’s just a linear string of City - route - dungeon (maybe) - City, etc etc. There are optional side areas, sure, but they don’t ever go anywhere, they’re just little self contained pockets off the side of the main path that you can explore if you want. Makes the adventure too straightforward imo.