>>55799147Char limit makes it hard to get into detail, can try my best, I'm sleep deprived so a bit difficult.
So you know how you level up pokemons and they get stronger? Well, there's a second layer to gaining stats, that's not really shown well, it's known as EV's (effort values), what they've trained against.
This caps at a little over 500, and 255 each stat (so you can't cap more then 2 stats). It slowly goes up if you kill mons, no matter what level they are.
You wanna cap your speed EVs so your pokemon has the highest possible speed it can have? You can kill 255 pidgeys if you want and max out the stat completely.
In normal games this is pretty random and speratic, like hitting the random button to distribute your stats so no 2 pokemon are different. You used this pokemon through rock tunnel? Now they have more hp/defense.
Once the 510 EV's have maxed, it doesn't gain anymore, so you're pernamently maxed. Think of it like reaching level 100 in pokemon, no more leveling.
Reaching 510 EV's is pretty quick actually, as a lot of mons give multiple EVs.
Vitamins let you control this. Since a player (without a guide) wouldn't know what pokemon would give EV's, you can use vitamins to supplement this instead.
So in an example, let's say I wanna raise the perfect Charzard, I want super high Special Attack. So I want to make sure he's fighting pokemon that gives Special Attack EVs, or just buy vitamins to do it faster. I get to max a second stat, let's say speed. HP up gives HP EVs, etc.
It's not 1:1, so 1 hp EV does not equal 1 hp, but at certain thresholds and levels my hp will be higher then someone without those HP EVs