>>55800327The menu and UI is horrible to go through. The Bag is awful only viewing 6 things at a time. The cursor movement is weird too when flipping between pages which only makes you end up re-flipping back and forth.
The PC is slow as sin, and I mean SLOW as sin. The touch screen is somehow less responsive than it was in DPPt and they removed the mass-move functionality for some reason.
TM and evolutionary item spread is impossible to work with.
You cannot teach your Pokémon ANYTHING mid-late game. Thunderbolt, Flamethrower, Psychic, Brick Break, Rock Slide, Ice Beam.. these are all critical moves and staple TMs but you don't have any. Earthquake is the earliest and it's in Victory Road.
If you want to evolve a Pokémon that evolves by stone, like Staryu, you can't get Water Stones, Leaf Stones, or anything else like that until Kanto.
Sun Stones are locked behind a cool feature, the Bug Catching Contest, but in the most obscure way possible. It only takes place 3 days a week, and you need to get 1st place in it.. without knowing how the score system works in game. So if you have a Sunkern or a Gloom, good luck!
This leads my last big fault, which is also a transition into the praises; Kanto.
A double-region game is fantastic in theory. It sounds so good on paper. In execution however, all it does fuck over the main game.
Kanto's existence in HGSS is the reason TM spread sucks, the reason Item spread sucks, the reason why Pokémon spread sucks, the reason level curve sucks..
They had to accommodate for twice the space and make it worth visiting there, and keep the balance in mind.
Don't get me wrong, there is a lot of good in these games, but the bad outweighs the good for me..